
OK, I’m back home now from 12 days of ICON followed by San Diego Comic-Con. At both events there was a lot of talk about how 2-D illustration is (once again) “dead”. Previously killed by photography, illustration is now suffering death-by-animation. Or rebirth, as many point out. Naturally, the debate was instigated by Adobe, purveyor of motion-graphics software, and publishers such as WIRED and the NY Times, who are increasingly moving to online and iPad delivery. Graphic media writer Michael Dooley in Print Magazine’s online presence has assembled comments from ICON attendees about it. By the way, the RSS feed on Imprint’s column for illustration is worth subscribing to.
Of course, just as the illustration community is discussing the impending motion-graphics turn as the event of the immediate future, those who have been immersed in it are already sticking it in the museum. You animators might like to submit your work to this exhibition being curated by the Guggenheim:
Developed by YouTube and the Guggenheim Museum in collaboration with HP, YouTube Play hopes to attract innovative, original, and surprising videos from around the world, regardless of genre, technique, background, or budget. …Now through July 31, 2010, participants are invited to submit new or existing videos created within the last two years at youtube.com/play. Submissions may include any form of creative video, including animation, motion graphics, narrative, non-narrative, or documentary work, music videos, and entirely new art forms.
Meanwhile, more illustrators are transitioning into gallery venues with their still images. The photo here is of the exhibition opening at Nucleus Gallery, showing works by attendees at ICON. Is this where illustration art will increasingly go if motion graphics is the medium of the future?
Posted by Jaleen Grove on Drawn! The Illustration and Cartooning Blog |
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July 27, 2010 05:22 PM
This is the other Harvey artist that draws the characters in a really appealing style.http://davekarlenoriginalartblog.blogspot.com/2008/03/steve-muffatti-friends-salute-to-unsung.html
July 27, 2010 02:36 PM
Here are some great frame grabs from Clampett cartoons thanks to Chris Lopez. His site is a wonderful resource for cartoon and comic lovers.Daffy in his absolute prime. Look what an appealing design that is!More teeth in Clampett cartoons.Best eyes.Funniest poses- this is McKimson here! He never drew like that in his own cartoons!This is the best cud chewing scene ever animated. Chris..please put
July 27, 2010 06:38 AM
The answer is: Almost none. Almost no ads succeed big on the internet. The truth is, it's a lousy place to advertise. It's kinda sad because advertisers are throwing dollars at the net these days, and they're not going to get most of them back.
Okay: iTunes, ebay, Amazon, porn, airline and hotel booking agents, gambling and dating services are making out like bandits on the net....but, really, who else is? Try to sell detergent or coffee on the net. You can't.
Try asking your friends this question, and see what answers you get: "Can you name an ad for a product you discovered on the net, (but not on Amazon or eBay) that gave you an intense desire to own it?" I bet you'll draw a blank. Nobody takes internet ads seriously. It's odd because we can all name print and TV ads that had that made us salivate. I'd kill to have TV products like AirHog or a Fushigiball or a bladeless fan. I'll bet my daughter is mulling over Boody Pop right now.
Maybe the net's a bad place to advertise because it's a bad place to tell stories. Print and TV excel at stories, and the net doesn't. That's important to know because fiction, or documentary that's structured like fiction, is what drives sales on TV. You buy Donald Duck Orange Juice because you've grown to like and trust Donald Duck on TV, and you secretly believe that Donald will somehow know you've bought his juice.
In my opinion advertisers made a big mistake in not supporting print and broadcast media, even when their audiences declined. The net's not a great place to discover a new product, but it's a killer place to follow up on a desire that's been planted in your head by another medium.
BTW: John K just told me how he would advertise on the net if given the chance, and the ideas were brilliant. That prompts me to amend what I said here to something like, SO FAR advertising hasn't worked well on the net.
July 25, 2010 05:32 PM
Important pelvic wrinkle mechanics.The way girls' arms bend backwards always baffles me. I'd like to get a cartoon version of this but I'm struggling to figure out how it works. I toned it down too.
July 25, 2010 05:03 AM
Did you know that Canada produced both the world's greatest actor and the greatest supermarket?I was molded by these commercials and there are even earlier and more thrilling Shatner/Loblaws commercials. Are there some Canadian commercial collectors out there? Help educate the world and share our cultural heritage. I'd also love to see the old Dominion commercials too. With the "Mainly because
July 24, 2010 05:29 PM
Honestly, I'm not sure yet.I'm realizing that I use a whole different type of thinking when I copy live humans (or photos of them) than when I draw cartoon characters and I haven't yet figured out how to link the two types of reasoning.Boy I see even more mistakes when I compare the drawings to the photos after I blog them. Like many cartoonists I tend to shrink open spaces when I copy real
July 23, 2010 08:13 AM